Chapter Outline
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Motor
Program Theory
Evidence
for Motor Programs
Motor
Programs and the Conceptual Model
Problems
in Motor Program Theory: The Novelty and Storage
Problems
Generalized
Motor Program Theory
Summary
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160
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Chapter Objectives
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Chapter
5 describes how motor programs are used in the control of
movement.
This chapter will help you to understand
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motor
control as an open-loop system and the role of motor
programs,
experimental
evidence for motor programs,
limitations
and problems in the simple motor program concept, and
generalized
motor programs and evidence for this expanded
concept.
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Key Terms
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central
pattern generator (CPG)
deafferentation
generalized
motor program (GMP)
invariant
features
motor
program
novelty
problem
open-loop
control
parameterized
parameters
reflex-reversal
phenomenon
relative
timing
sensory
neuropathy
startle
RT
storage
problem
surface
feature
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Watching
a guitarist pluck a series of notes with blazing speed, or a pianist run
trills
up and down the keyboard, reminds us that in many skills, a number of
separate
actions can appear in very quick sequence. Yet these separate actions
are
produced while maintaining a specific rhythm to the sequence that leaves the
impression
of a single, fluid, coordinated motion. How does the skilled musician
produce
so many movements so quickly? What controls them, and how are they
combined
to form a whole? The skilled musician gives us the impression that
these
quick movements might be organized in advance and run off without much
feedback
control.
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This
chapter investigates the idea of open-loop control, introducing the concept
of
the motor program as responsible for this kind of movement control. Then the
various
feedback pathways discussed in the previous chapter are examined as to
their
interaction with motor programs, giving a more complete picture of the
interplay
of central and peripheral contributions to movements. The chapter also
focuses
on the concept of a generalized motor
program (GMP), a theory that
can
account for the common observation that movements can be varied along
certain
dimensions—for example, playing the guitar or piano sequence slower or
faster
(or louder or softer) without sacrificing their underlying structure (i.e.,
the
rhythm).
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In
many actions, particularly quick ones produced in stable and predictable
environments
(e.g., springboard diving, hammering), most people would assume
that
a performer somehow plans the movement in advance and then triggers it,
allowing
the action to run its course without much modification or awareness of
the
individual elements. Also, the performer does not seem to have much
conscious
control over the movement once it’s triggered into action; the
movement
just seems to “take care of itself.” Perhaps this is obvious. Certainly
you
cannot have direct, conscious control of the thousands of individual muscle
contractions
and joint movements—all the degrees of freedom that must be
coordinated
as the skilled action is unfolding. There is simply too much going on
for
the limited-capacity attentional mechanisms (which we have discussed in
chapters
3 and 4) to control any one of them individually.
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If
these individual contractions are not controlled directly by processes of which
you
are aware, how then are they controlled and regulated? In many
ways, this
question
is one of the most fundamental to the field of motor behavior because it
goes
to the heart of how biological systems of all kinds control their actions.
This
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chapter focuses on the ways the central nervous system is
organized functionally
before
and during an action and how this organization contributes to the control
of
the unfolding movement. As such, this chapter is a close companion to chapter
4,
which considered the ways sensory information contributes to movement
production.
This chapter adds the idea of centrally organized commands that
sensory
information may modify somewhat. First, though, comes the important
concept
of a motor program, which is the prestructured set of movement
commands that defines and shapes the movement.
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Motor Program Theory
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The
concept of the motor program, which is central to this entire chapter, is
based
on
a kind of control mechanism that is in some ways the opposite of the closed-
loop
system discussed throughout chapter 4. This type of functional organization
is
called open-loop control.
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Open-Loop Control
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The
basic open-loop system is illustrated in figure 5.1, and
consists essentially of
two
parts: an executive and an effector. This open-loop structure has two of the
main
features used in closed-loop control (figure 4.1), but missing are
feedback
and
comparator mechanisms for determining system errors. Open-loop control
begins
with input about the desired state being given to the executive (or
decision-making)
level, whose task it is to define what action needs to be taken.
The
executive then passes instructions to the effector level, which is
responsible
for
carrying out these instructions. Once the actions are completed, the system's
job
is over until the executive is activated again. Of course, without feedback,
the
open-loop
system is not sensitive to whether or not the actions generated in the
environment
were effective in meeting the goal; and since feedback is not
present,
modifications to the action cannot be made while the action is in
progress.
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Figure 5.1 A
basic open-loop system.
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This
kind of control system can be observed in many different real-world
mechanisms.
For example, an open-loop system is used in most traffic signals,
where
it sequences the timing of the red, yellow, and green lights that control the
traffic
flow. If an accident should happen at that intersection, the open-loop
system
continues to sequence the lights as if nothing were wrong, even though the
standard
pattern would be ineffective in handling this new, unexpected traffic
flow
problem. Thus, the open-loop system is effective as long as things go as
expected,
but it is inflexible in the face of unpredicted changes.
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A
microwave oven is another example of an open-loop system. The user places a
frozen
entree in the oven and programs it to defrost for 5 min, and then cooks on
high
power for another 2 min. Here, the program tells the machine what
operations
to do at each step and specifies the timing of each operation. Although
some
microwave ovens are sensitive to the temperature of the item being cooked,
many
are not, and these latter machines follow the instructions without any regard
for
whether they will result in the desired state (an entree that is ready to
eat).
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Generally,
the characteristics of a purely open-loop control system can be
summarized
as follows:
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Advance
instructions specify the operations to be done, their sequencing,
and
their timing.
Once
the program has been initiated, the system executes the instructions,
essentially
without modification.
There
is no capability to detect or to correct errors because feedback is not
involved.
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Open-loop
systems are most effective in stable, predictable environments in
which
the need for modification of commands is low.
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Motor Programs as Open-Loop Systems
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Many
movements—especially ones that are rapid, brief, and forceful, such as
kicking
and key pressing—seem to be controlled in an open-loop fashion, without
much
conscious control once the movement is under way. The performer in these
tasks
does not have time to process information about movement errors and must
plan
the movement in its entirety before movement initiation. This is quite
different
from the style of control discussed in the previous chapter, where the
movements
were slower (or longer in time) and were largely based on feedback
processes
of various kinds.
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Open-loop
control seems especially important when the environmental situation
is
predictable and stable. Under these circumstances, human movements appear
to
be carried out without much possibility of, or need for, modification. This
general
idea was popularized more than a century ago by the psychologist
William
James (1891) and has remained as one of the most important ways to
understand
movement control.
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Consider
a goal such as hitting a pitched baseball. The executive level, which
consists
of the decision-making stages of the system defined in chapter 2,
evaluates
the environment in the stimulus identification stage, processing such
information
as the speed and direction of the ball. The decision about whether or
not
to swing is made in the response selection stage. Then, the movement is
programmed
and initiated in the movement programming stage, in which details
about
the swing's speed, trajectory, and timing are determined.
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Control
is then passed to the effector level for movement execution. The selected
motor
program now carries out the swing by delivering commands to the spinal
cord,
which eventually directs the operations of the skeletal system involved in
the
swing. This movement then influences the outcome—resulting in the desired
movement
(hitting the ball squarely) or not (e.g., missing the ball, popping the
ball
up).
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Although
the decision-making stages determine what program to initiate and have
some
role in the eventual form of the movement (e.g., its speed and trajectory),
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movement execution is not actually controlled by the conscious
decision-making
stages.
Therefore, the movement is carried out by a system that is not under direct
conscious
control. On this view, the motor program is the agent determining
which
muscles are to contract, in what order, when, and for how long (timing).
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Practice,
which leads to learning skilled actions, is thought of as “building” new,
more
stable, more precise, or longer-operating motor programs (or some
combination
of these). Initially a program might be capable only of controlling a
short
string of actions. With practice, however, the program becomes more
elaborate,
capable of controlling longer and longer strings of behavior, perhaps
even
modulating various reflexive activities that support the overall movement
goal.
These programs are then stored in long-term memory and must be retrieved
and
prepared for initiation during the response programming stage.
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Open-Loop Control in the Conceptual Model
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How
does this concept of open-loop control and the motor program fit with the
conceptual
model of human performance? Figure
5.2 shows the conceptual
model
developed
in chapter 4 (figure 4.10), now with the portions highlighted (light-
green
shading) that comprise the open-loop components. The conceptual model
can
here be thought of as an open-loop control system with feedback added (the
parts
not shaded) to produce corrections through the other loops discussed
previously.
This more complete conceptual model has two basic ways of
operating,
depending on the task. If the movement is very slow or of long duration
(e.g.,
threading a needle), the control is dominated by the feedback processes. If
the
movement is very fast or brief (e.g., a punch or kick), then the open-loop
portions
tend to dominate. In most tasks, motor behavior is not either open or
closed
loop alone but a complex blend of the two.
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Figure 5.2 Conceptual
model with the open-loop processes highlighted in light
green.
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For
very fast and or brief actions, the theory of motor programs is useful
because
it
gives a set of ideas and a vocabulary to talk about a functional organization
of
the
motor system. If a given movement is said to be “a programmed action,” it
appears
to be organized in advance, triggered more or less as a whole, and
carried
out without much modification from sensory feedback. This language
describes
a style of motor control with central movement
organization, where
movement
details are determined by the central nervous system and are then sent
to
the muscles, rather than controlled by peripheral processes involving
feedback.
Of course, both styles of control are possible, depending on the nature
of
the task, the time involved, and other factors.
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Evidence for Motor Programs
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A
number of separate lines of evidence converge to support the existence of
motor
program control. This evidence comes from some rather diverse areas of
research:
(a) studies of reaction time in humans; (b) experiments on animals and
case
studies involving animals and humans in which feedback has been removed;
(c)
the impact on performance when movement is unexpectedly blocked; (d) the
analysis
of behaviors when humans attempt to stop or change an action; and (e)
studies
of movements initiated by startling stimuli.
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Reaction-Time Evidence
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In
RT experiments, the duration of the RT delay was slowed when more
information
needed to be processed (e.g., Hick’s Law), when processing was not
“natural”
(e.g., in S-R incompatible situations), and so on. Generally, RT was
determined
mainly by the slowness of the stimulus identification and response
selection
stages. In this section we review evidence that RT is also influenced by
the
factors affecting the movement programming stage.
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Response Complexity Effects
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Subjects
in RT experiments are typically asked to respond to a stimulus by
initiating
and carrying out a predetermined movement as quickly as possible (as
discussed
in chapter 2). Duration of the RT delay is measured as the interval
from
the presentation of the stimulus until the movement begins, so any added
time
for the movement itself does not contribute directly to RT. However,
beginning
with the work of Henry and Rogers (1960; see Focus on Research 5.1),
many
experimenters have shown that RT is affected by several features of the
movement
to be
performed, presumably by
influencing the complexity (and
duration)
of the movement programming stage.
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Henry
and Rogers (1960) found that simple RT was elevated with increases in
the
complexity of the movement to be performed after the response was
initiated.
This,
plus much more research on this important finding since the publication of
Henry
and Rogers’ work, has produced the following set of findings (Klapp,
1996):
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RT increases when additional elements in a series are added to
the action
(e.g.,
a unidirectional forward stroke in table tennis would likely be
initiated
with a shorter RT than a backswing plus a forward stroke).
RT
increases when more limbs must be coordinated (e.g., a one-handed
piano
chord would be initiated with a shorter RT than a two-handed chord).
RT
increases when the duration of the movement becomes longer (e.g., a
100
ms bat swing would be initiated with a shorter RT than a 300 ms bat
swing).
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The
interpretation is that when the to-be-produced movement is more “complex”
in
any of these ways (number of elements, number of limbs involved, the overall
duration
of the action), RT is longer because more time is required to organize
the
motor system before the initiation of the action. This prior organization
occurs,
as discussed in chapter 2, in the movement programming stage. The effect
on
RT of the nature of the to-be-performed movement provides evidence that at
least
some of the action is organized in advance, just as a motor program theory
would
expect.
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Focus on Research 5.1
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The Henry–Rogers Experiment
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One
of Franklin Henry's many important contributions was a paper that he
and
Donald Rogers published in 1960. The experiment was simple, as
many
important experiments are. Subjects responded as quickly as
possible
to a stimulus by making one of three movements that were
prepared
in advance. Only one of these movements would be required for
a
long string of trials, so this was essentially a simple-RT paradigm (see
chapter
2). The movements, designed to be different in complexity, were
(a)
a simple finger lift, (b) a simple finger lift plus a reach to slap a
suspended
ball, and (c) a movement requiring a finger lift followed by
slapping
the most-distant ball with the back of the hand, then moving to
the
push button, and then grasping the near ball (see Fischman, Christina,
&
Anson, 2008, for details; see also figure 5.3).
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The seated subject would begin with his finger on the release
key
(labeled
as “D” in Figure 5.3). For the most complex action, the subject
would
respond to the stimulus lights by lifting his finger from the release
key,
reaching forward to slap the far tennis ball, moving down to push the
button
on the base (E), then, finally, reaching forward and upwards to
slap
the second tennis ball; for the movement of intermediate complexity,
the
subject responded to the stimulus lights by lifting his finger off the
release
key, and then reaching to slap the far tennis ball; for the simplest
movement,
the subject only had to lift his finger off the release key. Each
of
these actions was to be done as quickly as possible.
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Figure 5.3 Apparatus
used by subjects in the Henry and Rogers (1960)
experiment.
Relevant parts are: A = tennis balls; D = release key; E =
push button; H = stimulus
lights.
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Reprinted
from Howell 1953.
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Henry
and Rogers measured the RT to initiate each of these
actions—the
interval
from the presentation of the stimulus until the beginning of the
required
movement. (Remember that the RT does not include the time to
complete
the movement itself.) They found that the time to initiate the
movement
increased with added movement complexity. The finger-lift
movement
(a) had an RT of 150 ms; the intermediate-complexity
movement
(b) had an RT of 195 ms; and the movement with two reversals
in
direction (c) had an RT of 208 ms.
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Notice
that in each case, the stimulus to signal the movement (processed
during
the stimulus identification stage) and the number of movement
choices
(processed during the response selection stage) remained
constant
across the different conditions. Thus, because the only factor that
varied
was the complexity of the movement, the interpretation was that
the
elevated RTs were somehow caused by increased time for movement
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programming to occur before the action. This notion has had
profound
effects
on the understanding of movement organization processes and has
led
to many further research efforts to study these processes more
systematically
(reviewed in Christina, 1992). Most importantly, these
data
support the idea that rapid movement is organized in advance, which
is
consistent with the motor program concept.
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Exploring Further
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1.
Analyze the differences in actions required for the three movements
in the Henry and Rogers study. Describe at
least three differences in
the movements’ requirements that might
have led to increases in the
complexity of the motor program.
2.
What additional changes could be made to the action requirements
of the most complex movement (C) that
might be expected to
increase movement programming time?
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Startled Reactions
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In
the previous section we discussed the idea that RT becomes longer with
increases
in the “complexity” of the to-be-performed movement. Here, we focus
on
research showing that RT can be dramatically shortened under certain
conditions.
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We
have all been in situations in which a completely unexpected event, such as a
very
loud noise or very bright light, caused a severe reaction—we were startled.
The
response is often accompanied by contractions in the muscles of the face and
neck
and protective movements of the upper limbs. A very interesting property of
the
startle response (RT) is that these movements are initiated much faster than
can
be accounted for by voluntary responses to a stimulus.
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An
innovative series of studies involved the startle RT as a paradigm to
reveal
insights
about movement programming. In these studies (reviewed in Carlsen et
al.,
2011; Valls-Solé, Kumru, & Kofler, 2008), the subject is typically asked
to
prepare
to make a rapid, forceful, sometimes complex response to a moderately
intense
stimulus (auditory or visual). Occasionally, the stimulus is accompanied
by
an extremely loud acoustic signal (e.g., 130 decibels [dB]; by comparison,
the
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sound
of a chainsaw is about 110 dB).The loud acoustic signal usually produces
the
typical startle indicators (clenched neck and jaw muscles, among other
reactions).
However, what also happens is that the prepared movement is
produced
normally, but with an RT that may be up to 100 ms shorter than on the
control
trials without the loud stimulus. The pattern of the actions remained
unchanged.
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These
findings fit quite well into the motor program concept. The idea here is that
the
executive has prepared a motor program in advance of the stimulus to
respond,
which is normally released by a voluntary, internal “go” signal from the
executive
to the effectors. The startle RT has the effect of hastening the release of
this
signal, by means of either speeding up the executive’s processing time or
perhaps
even bypassing the executive altogether. The research is unclear at this
point
as to exactly why the same movement is initiated much faster
on startled
trials
than on normal, unstartled trials, but the role of the motor program in
carrying
out the response is clearly implicated.
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Deafferentation Experiments
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In
chapter 4, we mentioned that information from the muscles, the joints, and
the
skin
are collected together in sensory nerves, which enter the spinal cord at
various
levels. A surgical technique termed deafferentation involves
cutting
(via
surgery one or more of) an animal’s afferent nerve bundles where they enter
the
cord, so the central nervous system no longer can receive information from
some
portion of the periphery. The motor pathways are not affected by this
procedure
as information about motor activity passes through the (uncut) ventral
(front)
side of the cord. Sensory information from an entire limb, or even from
several
limbs, can be eliminated by this procedure.
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What
are experimental animals capable of doing when deprived of feedback from
the
limbs? Films of monkeys with deafferented upper limbs reveal that they are
still
able to climb around, playfully chase each other, groom, and feed themselves
essentially
normally. It is indeed difficult to recognize that these animals have a
total
loss of sensory information from the upper limbs (Taub, 1976; Taub &
Berman,
1968). The monkeys are impaired in some ways, however; they have
difficulty
in fine finger control, as in picking up a pea or manipulating small
objects.
On balance, though, it is remarkable how little impaired these animals
are
in most activities.
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If
the movement is quick enough, the motor program controls the entire action;
the
movement
is carried out as though the performer were deprived of feedback. The
capability
to move quickly thus gives additional support to the idea that some
central
program handles the movement control, at least until feedback from the
movement
can begin to have an effect.
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Case
studies of humans also support this general conclusion. Lashley (1917)
found
that a patient with a gunshot wound to the back, who was without sensory
feedback
information from the legs, could still position his knee at a specified
angle
without feedback. And individuals who have lost much of their sensory
feedback
(so-called sensory neuropathy
patients) are able to
perform quite well
in
their environments as long as visual information is available (Blouin et al.,
1996).
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These
studies show that sensory information from the moving limb is certainly
not
absolutely critical for movement production, and it is clear that many
movements
can occur nearly normally without it. This evidence suggests that
theories
of movement control must be generally incorrect if they require sensory
information
from the responding limb. Because feedback-based theories cannot
account
for these actions, many theorists have argued that the movements must be
organized
centrally via motor programs and carried out in an open-loop way, not
critically
dependent on feedback (e.g., Keele, 1968). In this sense, the
deafferentation
evidence supports the idea that movements can be organized
centrally
in motor programs.
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Central Pattern Generator
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The
idea of motor programs is similar to that of the central pattern generator
(CPG), which was developed
to explain certain features of locomotion in
animals,
such as swimming in fish, chewing in hamsters, and slithering in snakes
(Grillner,
1975). A genetically defined central organization is established in the
brainstem
or the spinal cord. When this organization is initiated by a brief
triggering
stimulus from the brain, sometimes called a command neuron, it
produces
rhythmic, oscillating commands to the musculature as if it were defining
a
sequence of right–left–right activities, such as might serve as the basis of
locomotion.
These commands occur even if the sensory nerves are cut
(deafferented),
suggesting that the organization is truly central in origin.
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An example of a simple network that could account for the
alternating flexor–
extensor
patterns in locomotion is shown in figure 5.4. Here,
the input trigger
activates
neuron 1, which activates the flexors as well as neuron 2. Then neuron
3
is activated, which activates the extensors. Neuron 4 is then activated,
which
activates
neuron 1 again, and the process continues. This is, of course, far too
simple
to account for all of the events in locomotion, but it shows how a
collection
of single neurons could be connected to each other in the spinal cord to
produce
an alternating pattern.
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Figure 5.4 A
simplified illustration of a central pattern generator.
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Reprinted
by permission from Schmidt and Lee 2011.
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The
notion of the CPG is almost identical to that of the motor program. The main
difference
is that the motor program involves learned activities that are centrally
controlled
(such as kicking and throwing), whereas the CPG involves more
genetically-defined
activities, such as locomotion, chewing, and breathing. In any
case,
there is good evidence that many genetically defined activities are
controlled
by CPGs (Zehr, 2005).
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The
concept of a central pattern generator is used to describe simple,
genetically-
defined activities such as walking, whereas
motor program theory applies to
learned skills such as
riding a bicycle.
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Inhibiting Actions
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Another
line of evidence to support motor program control can be found in
experiments
in which subjects are required to inhibit or stop a movement after
having
initiated the process of making the action. This is the kind of activity that
one
sees quite frequently in baseball batting (see Focus on Application 5.1 on
checked
swings). The question asked by researchers concerns the “point of no
return”—at
what point after starting the processing stages that lead to a movement
is
one committed to making, or at least starting, the action? In other words, at
what
point is the signal released to send the motor program to the muscles?
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The
“stop-signal” paradigm is the method most frequently used to study action
inhibition,
and an early contribution to this research was provided by Slater-
Hammel
(1960), described in detail in Focus on Research 5.2. The findings of
this
study, which involved a very simple finger lift off a key (presumably with
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little biomechanical delay), suggested that the point of no
return occurred about
150
to 170 ms before the time when the movement was initiated. An action such
as
a baseball swing has a much longer movement completion time than the finger
lift
used by Slater-Hammel. Nevertheless, considerable evidence suggests that a
motor
program is released that is responsible for initiating the action in tasks
like
this
and that serves to carry out the entire action unless a second stop-signal
program
is initiated in time to arrest its completion (see Focus on Research 5.2;
also
Verbruggen & Logan, 2008).
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Focus on Application 5.1
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Checked Swings in Baseball
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The
bat swing in baseball is a good example of a motor program in
action.
The typical swing consists of a coordinated action involving a
step
with the lead foot toward the oncoming ball, followed by a rapid
rotation
of the trunk and shoulders, propelling the bat with a large angular
velocity
and minimum overall movement time. There is good reason to
believe
that the step and swing are part of a single motor program,
initiated
by good batters on almost every pitch; but parts of this swing can
be
inhibited before a full execution on many of those
pitches. How do
batters
do this, and how successful are they at doing it?
|
The
physics of baseball tell us that there is very little time available for a
major
league batter to hit a baseball. For pitches in the range of 85 to 95
mph
(137 to 153 kph), the ball takes less than a half second (500 ms) to
reach
the hitting zone after being released from the pitcher’s hand. The
batter
typically prepares for the pitch and may initiate the step before the
pitcher
has actually released the ball. And at some point along the way,
usually
before the ball reaches the midpoint in its flight toward the plate,
the
batter must decide whether to proceed with the swing (including
where
to aim the bat for its intended collision with the ball) or inhibit its
execution.
The result is four different types of batter responses (see Gray,
2009,
for much more on these ideas):
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1. The batter successfully inhibits the motor program, and the
swing is
never initiated.
2.
The batter starts the swing but inhibits the completion of the motor
program, resulting in the bat stopping
before it crosses the plate
(which defines it as a “nonswing”).
3.
The batter starts the swing but fails to inhibit the motor program in
time, resulting in a slowed velocity of
the bat as it crosses the plate
(resulting in a “completed swing,”
according to the rules of
baseball).
4.
The batter starts and completes the motor program without
attempting to inhibit the swing—a classic
example of a completed
swing.
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Focus on Research 5.2
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Initiating a Motor Program
|
Not
so long ago, races like the 100 m sprint were timed by hand, with a
stopwatch.
The timing judge started her stopwatch when she saw the
smoke
of the starter’s pistol and stopped it when the runners crossed the
finish
line. But, let’s consider how she stopped her
stopwatch. If she
stopped
it when she saw the runner cross the line, then the clock would
actually
be stopped a short time later, because completing her action
would
be delayed by two factors: (1) the amount of time required to send
the
motor instructions to the hand holding the watch and (2) the
biomechanical
delays in pushing the button.
|
Our
interest, of course, is the first concern—how long does it take to send
the
motor instructions? To answer this question, Arthur Slater-Hammel
(1960)
conducted an experiment that was similar to the example of the
timing
judge just presented. Subjects held a finger on a key while
watching
an analog timer moving at one revolution per second; lifting off
the
key brought the sweep hand to an instantaneous stop. Subjects were
instructed
to lift their finger from the key such that the clock hand would
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stop at exactly the point marked 800, or roughly at the 10
o-clock position
on
the clock (800 refers to a lapse of 800 ms after the start from the 12:00
position;
see figure 5.5a). Note that in order to do this task
accurately,
they
would need to initiate the action at some point before the clock hand
actually
reached the 800 position (just as the timing judge would need to
initiate
the action of stopping her timer before the sprinter crossed the
finish
line).
|
Figure 5.5 Slater-Hammel’s
(1960) task (a) and results (b) .
|
Reprinted
by permission from Schmidt and Lee 2011. Part b data from
Slater-Hammel 1960.
|
An
important aspect of the Slater-Hammel study was the insertion of
special
(probe) trials that occurred rarely and unpredictably. On these
probe
trials the experimenter would stop the clock hand at various
locations
before it reached 800. If this happened, the subjects’ job was
simply
to keep their finger on the key; thus, the probe trials required an
inhibition of
the normal task of lifting the finger to stop the sweep hand.
The
rationale was simple—if the motor program had not yet been sent to
the
muscles when the sweep hand stopped, then the subject should be
able
to inhibit the finger lift successfully. But there would be little chance
of
changing such a short, ballistic action if the sweep hand stopped after
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the motor program to lift the finger that had already been sent.
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Slater-Hammel
plotted the probability of inhibiting the action
successfully
as a function of the time interval between 800 and where the
clock
hand had stopped. The data are shown in figure 5.5b. When
the
interval
before the intended finger lift was relatively large (greater than
210
ms), stopping the clock hand resulted in inhibiting the movement
successfully
almost all the time. However, as this interval decreased, the
subjects
would lift the finger more and more often, to the point that when
the
clock hand stopped at −700 (100 ms before the 800 position), the
subject
could almost never inhibit the movement. Generally, when the
clock
hand was stopped about 150 to 170 ms before the intended finger
lift,
the subject could inhibit the movement successfully about half the
time.
This finding can be interpreted to mean that the internal “go” signal
is
issued about 150 to 170 ms before the intended action. This “go”
signal
is a trigger for action, after which the movement occurs even
though
new information indicates that the movement should be inhibited.
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Exploring Further
|
1.
Slater-Hammel’s estimate of the time required to anticipate the
sweep hand’s arrival at the 800 position
is complicated by the fact
that subjects had a +26 ms constant error
(CE) on the normal trials.
What are the implications of this
positively biased CE?
2.
How could this stop-signal paradigm be adapted to examine the time
required to make anticipatory actions in
sport tasks such as batting a
baseball?
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Muscle Response Patterns
|
The
final line of evidence supporting motor program control comes from
experiments
in which patterns of muscle activity are examined when a performer
is
instructed to make a brief limb action (moving a lever in the extension
direction
from one position to another). Figure 5.6 shows
integrated
electromyogram
(EMG) tracings from a quick elbow extension movement
(Wadman
et al., 1979). In the normal movement (red traces), first there is a burst
of
the agonist (here, the triceps) muscle; then the triceps turns off and the
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antagonist muscle (the biceps) is activated to decelerate the
limb; and finally the
agonist
comes on again near the end to stabilize the limb at the target area. This
triple-burst
(agonist–antagonist–agonist) pattern is typical of quick movements of
this
kind.
|
Figure 5.6 Electromyographic results from agonist
(upper traces) and antagonist
(lower
traces) muscles when the subject actually produced the movement (normal
trials— red lines) and when the movement
was blocked by a mechanical
perturbation (blocked
trials—blue lines).
|
Reprinted
by permission from Wadman et al. 1979.
|
Occasionally,
and quite unexpectedly, on some trials the lever was blocked
mechanically
by the experimenter so that no movement was possible. Figure 5.6
also
shows what happens to the EMG patterning on these blocked trials (blue
lines).
Even though the limb does not move at all, there is a similar pattern of
muscular
organization, with the onset of the agonist and the antagonist occurring
at
about the same times as when the movement was not blocked. Later, after about
120
ms or so, there is a slight modification of the patterning, probably caused
by
the
reflex activities (e.g., stretch reflexes) discussed in chapter 4. But the
most
important
findings are that the antagonist (biceps) muscle even contracted at all
when
the movement was blocked and that it contracted at the same time as in the
normal
movements.
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The feedback from the blocked limb must have been massively
disrupted, yet the
EMG
patterning was essentially normal for 100 ms or so. Therefore, these data
contradict
theories arguing that feedback from the moving limb (during the action)
acts
as a signal (a trigger) to activate the antagonist muscle contraction at the
proper
time. Rather, these findings support the motor program idea that the
movement
activities are organized in advance and run off unmodified sensory
information
for 100 to 120 ms, at least until the first reflexive activities can
become
involved.
|
Motor Programs and the Conceptual Model
|
Motor
programs are a critical part of the conceptual model seen in figure 5.2,
operating
within the system, sometimes in conjunction with feedback, to produce
flexible
skilled actions. The open-loop part of these actions provides the
organization,
or pattern, that the feedback processes can later modify if
necessary.
The following are some of the major roles of these open-loop
organizations:
|
To
define and issue the commands to musculature that determine when, how
forcefully,
and for how long muscles are to contract and which ones are to
contract
To
organize the many degrees of freedom of the muscles and joints into a
single
unit
To
specify and initiate preliminary postural adjustments necessary to
support
the upcoming action
To
modulate the many reflex pathways to ensure that the movement goal is
achieved
|
In
the following sections we see research examples of how motor programs use
anticipatory
and feedback information to regulate movement control.
|
Anticipatory Adjustments
|
Imagine
that you are standing with your arms at your sides and an experimenter
gives
you a command to raise an arm quickly to point straight ahead. What will
be
the first detectable EMG (muscular) activity associated with this movement?
Most
people would guess that the first contraction would be in the shoulder
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muscles that raise the arm. But, in fact, the EMG activity in
these muscles occurs
relatively
late in the sequence. Rather, the first muscles to contract are in the
lower
back and legs, some 80 ms before the first muscle in that shoulder
(Belen'kii,
Gurfinkel, & Pal'tsev, 1967).
|
This
order may sound strange, but it is really quite a “smart” way for the motor
system
to operate. Because the shoulder muscles are mechanically linked to the
rest
of the body, their contractions influence the positions of the segments
connected
to the arm—the shoulder and the back. That is, the movement of the
arm
affects posture. If no compensations in posture were first made, raising the
arm
would cause the trunk to flex, as well as to shift the center of gravity
forward,
causing a slight loss of balance. Therefore, rather than adjust for these
effects
after the arm movement, the motor system
compensates before the
movement
through “knowing” what postural modifications will soon be needed.
|
There
is good evidence that these preparatory postural adjustments are really just
a
part of the movement program for making the arm movement (W.A. Lee, 1980).
When
the arm movement is organized, the motor program contains instructions to
adjust
the posture in advance as well as the instructions to move the arm, so that
the
action is a coordinated whole. Thus, we should not think of the arm movement
and
the posture control as separate events; rather, these are simply different
parts
of
an integrated action of raising the arm and maintaining posture and balance.
Interestingly,
these preparatory adjustments vanish when the performer leans
against
a support, because postural adjustments are not needed here.
|
Integration of Central and Feedback Control
|
Although
it is clear that central organization of movements is a major source of
motor
control, it is also very clear (see chapter 4) that sensory information can
modify
these commands in several important ways, as seen in the conceptual
model
in figure 5.2. Thus, the question becomes how and under
what conditions
these
commands from motor programs interact with sensory information to define
the
overall movement pattern. This is one of the most important research issues
for
understanding motor control.
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Reflex-Reversal Phenomenon
|
In
addition to the various classes of reflex mechanisms discussed in chapter 4
that
can modify the originally programmed output (figure 4.10), another class of
reflexive
modulations exists that has very different effects on the movement
behavior.
Several experiments show how reflex responses are integrated with
open-loop
programmed control.
|
In
one study, for example, the experimenter applies a light tactile stimulus to
the
top
of a cat’s foot while it is walking on a treadmill. If this stimulus is
applied as
the
cat is just placing its foot on the surface of the treadmill
(in preparation for
load
bearing), the response is to extend the leg slightly, as if to carry more
load
on
that foot. This response has a latency of about 30 to 50 ms and is clearly
nonconscious
and automatic. If exactly the same stimulus is applied when the cat
is
just lifting the foot from the surface (in preparation
for the swing phase), the
response
is very different. The leg flexes upward at the hip and the knee so the
foot
travels above the usual trajectory in the swing phase. Thus, the same
stimulus
has different (reversed) effects when it is presented at different
locations
in the step cycle.
|
These
alterations in the reflex—reversing its effect from extension to flexion (or
vice
versa) depending on where in the step cycle the stimulus is applied—has
been
called the reflex-reversal
phenomenon (Forssberg, Grillner,
& Rossignol,
1975).
It challenges our usual conceptualizations of a reflex, which is typically
defined
as an automatic, stereotyped, unavoidable response to a given stimulus:
Here
the same stimulus has generated two different responses.
|
These
variations in response must occur through interactions of sensory pathways
and
the ongoing movement program for locomotion (the CPG, discussed earlier).
The
CPG is responsible for many of the major events, such as muscle
contractions
and their timing, that occur in locomotion and other rhythmical
activities.
In addition, the CPGs are thought to be involved in the modulation of
reflexes,
enabling responses such as the reflex-reversal phenomenon. The logic is
that
the CPG determines whether and when certain reflex pathways can be
activated
in the action, as illustrated in figure 5.7a and
b. During the part of the
action
when the cat's foot is being lifted from the ground (swing phase), the CPG
inhibits
the extension reflex and enables the flexion reflex (i.e., allows it to be
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activated, Figure
5.7a). If the stimulus
occurs, it is routed to the flexion
musculature,
not to the extension musculature. When the foot is being placed on
the
walking surface, the CPG inhibits the flexion reflex and enables the
extension
reflex
(Figure 5.7b). It does this all over again on the next
step cycle. Finally,
notice
that if no stimulus occurs at all, there is no reflex activity, and the CPG
carries
out the action “normally” without the contribution of either reflex.
|
Figure 5.7 Role of CPGs in reflex reversals. In (a) , the application of a tactile
stimulus at the start of the swing phase of
a CPG results in movement flexion; in
(b) , the application of
the same tactile stimulus at the start of the stance phase of
a CPG results in movement extension. The
effect of the stimulus has been
reversed.
|
Movement Flexibility
|
There
is much more to be learned about these complex reflex responses, but they
undoubtedly
play an important role in the flexibility and control of skills. The
cat's
reflexes are probably organized to have an important survival role.
Receiving
a tactile stimulus on the top of the foot while it is swinging forward
probably
means that the foot has struck some object and that the cat will trip if the
foot
is not lifted quickly over the object. However, if the stimulus is received
during
the beginning of stance, flexing the leg would cause the animal to fall
because
it is swinging the opposite leg at this time. These can be thought of as
temporary
reflexes in that they exist only in the context of performing a particular
part
of a particular action, ensuring that the goal is achieved even if a
disturbance
is
encountered. Analogous findings have been produced in speech, where slight,
unexpected
“tugs” on the lower lip during the production of a sound cause rapid,
reflexive
modulation, with the actual responses critically dependent on the
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particular sound being attempted (Abbs, Gracco, & Cole,
1984; Kelso et al.,
1984).
The critical goal for the motor system in such situations seems to be to
ensure
that the intended action is generated and that the environmental goal (in
this
case, the desired speech sound) is achieved.
|
This
adaptable feature of a movement program provides considerable flexibility
in
its operation. The movement can be carried out as programmed if nothing goes
wrong.
If something does go wrong, then appropriate reflexes are allowed to
participate
in the movement to ensure that the goal is met.
|
Problems in Motor Program Theory: The
Novelty and Storage
Problems
|
Open-loop
control occurs primarily to allow the motor system to organize an
entire,
usually rapid, action without having to rely on the relatively slow
information
processing involved in a closed-loop control mode. Several
processes
must be handled by this prior organization. At a minimum, the
following
must be specified in the programming process in order to generate
skilled
movements:
|
The
particular muscles that are to participate in the action
The
order in which these muscles are to be involved
The
forces of the muscle contractions
The
relative timing and sequencing among these contractions
The
duration of each contraction
|
Most
theories of motor programs assume that a movement is organized in
advance
by the establishment of a neural mechanism, or network, that contains
time
and event information. A kind of movement “script” specifies certain
essential
details of the action as it runs off in time. Therefore, scientists speak of
“running”
a motor program, which is clearly analogous to the processes involved
in
running computer programs.
|
However,
motor program theory, at least as developed so far in this chapter, does
not
account for several important aspects of movement behavior. Perhaps the
most
severe limitations of motor program theory are (1) the failure to account for
how
novel movements are produced in the first place, and (2) lack of the
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efficiency
that would be required to store the massive number of motor programs
that
would be required in order to move.
|
This
capability for producing novel actions raises problems for the simple motor
program
theory as we have developed it to this point in the chapter. On this view,
a
given movement is represented by a program stored in long-term memory.
Therefore,
each variation in a tennis stroke, for example, associated with
variations
in the height and speed of the ball, the position of the opponent, the
distance
to the net, and so on, would need a unique and separate program stored
in
memory because the instructions for the musculature would be different for
each
variation. Extending this view further suggests that we would need literally
a
countless number of motor programs stored in memory just in order to play
tennis.
Adding to this the number of movements possible in all other activities,
the
result would be an absurdly large number of programs stored in long-term
memory.
This leads to what has been called the storage problem (Schmidt,
1975),
which concerns how all of these separate programs could be stored in
memory.
|
There
is also the novelty problem. For example, when I am playing tennis, no
two
strokes, strictly speaking, are the same. That is, every stroke requires a
very
slight
difference in the amount of contraction of the participating muscles. In this
sense,
then, every stroke I hit is ‘novel’, implying that the system would need a
separate
program for every shot.” If motor programs that are stored in memory
are
responsible for all such rapid movements, then how could something
essentially
novel be performed with elegance and skill without violating the
storage
problem mentioned earlier? The simple motor program theory, as
presented
here to this point, is at a loss to explain the performance of such novel
actions.
|
To
summarize, these observations raise two problems for understanding everyday
movement
behavior:
|
1.
How (or where) do humans store the nearly countless number of motor
programs needed for future use the storage
problem?
2.
How do performers produce truly novel behavior such as performing a
variant of a tennis swing that you have
never performed previously? The
program for such an action cannot be
represented in an already stored motor
program: the novelty problem.
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Many
years ago the British psychologist Sir Fredrick Bartlett (1932), in writing
about
tennis, said this: “When I make the stroke, I do not . . . produce something
absolutely
new, and I never repeat something old” (p. 202). What did he mean?
The
first part of his statement means that, even though a movement is in some
sense
novel, it is never totally brand-new. Each of his ground strokes resembles
his
other ground strokes, possessing his own style of hitting a tennis ball. The
second
part of Bartlett's statement conveys the idea that every movement is novel
in
that it has never been performed exactly that way before.
|
The
novelty and storage problems for motor program theory discussed in the
previous
section, and indeed, in explaining Bartlett’s keen insight regarding the
tennis
stroke, motivated a search for alternative ways to understand motor
control.
There was a desire to keep the appealing parts of motor program theory,
but
to modify them to solve the storage and novelty problems. The idea that
emerged
was that movement programs can be generalized (Schmidt,
1975). This
generalized
motor program (GMP) consists of a stored pattern, as before. The
generalized
program stored in memory is thought to be adjusted at the time of
movement
execution, allowing the action to be changed slightly to meet the
current
environmental demands.
|
Generalized Motor Program Theory
|
The
quote from Bartlett captures the essence of GMP theory: Some features of the
tennis
stroke remain the same from shot to shot, and some features of the stroke
are
changed each time. According to GMP theory, what remains the same reflects
the
invariant features
of a motor
program—those features that make the pattern
appear
the same, time after time. Invariant features are the reason our unique
writing
style appears the same regardless of whether we are using a pen to write
in
a notebook, a marker to write large enough on a whiteboard for everyone in a
large
class to read, or our toe to write something in the beach sand at Marina del
Rey.
|
The
aspect that allows changes from stroke to stroke (in Bartlett’s quote) is
represented
in GMP theory as the relatively superficial, or surface features of
the
movement. If the pattern represents the invariant features of your writing
style,
then
modifying what are called parameters determines how it is
executed,
representing
its surface features. Writing something slow or fast, large or small,
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on
paper or in the sand, and with a pen or a toe, represents how the GMP is
executed
at any one time. The word parameter comes from
mathematics, and
represents
numerical values in an equation which do not change the form of the
equation.
For example, in a linear equation, whose general form is Y = a + bX,
the
values a and b are parameters—Y and X are related to each other in the same
way
for any values of a and b. The unique performance that occurs when certain
parameters
are changed does not alter the invariant characteristics of the GMP—
the
parameters change only how the GMP is expressed at any given time.
|
In
GMP theory, movements are thought to be produced as follows. As determined
via
sensory information processed in the stimulus identification stage, a GMP
for,
say,
throwing (as opposed to kicking) is chosen during the response selection
stage.
This GMP is then retrieved from long-term memory, much the same way
that
you retrieve your friend's telephone number from memory. During the
movement
programming stage, the motor program is prepared for initiation, or
parameterized.
|
One
of the necessary processes here is to define how to execute this
program.
Which
limb to use, how fast to throw, which direction to throw, and how far to
throw
must be decided based on the environmental information available just
before
action. These decisions result in the assignment (probably in the response
selection
stage) of movement parameters—characteristics that define the nature
of
the program's execution without influencing the invariant characteristics
(that
determine
its form) of the GMP. Parameters include the speed of movement, its
amplitude
(overall size), and the limb used. Once the parameters have been
selected
and assigned to the program, the movement can be initiated and carried
out
with this particular set of surface features.
|
According
to GMP theory, the key variables to consider are what constitute the
invariant
features of the GMP and what the parameters, or surface features, are.
These
important issues are discussed in the next sections.
|
Generalized
motor program theory suggests that the motor program for signing
your name retains its invariant features, no
matter what you are writing on.
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Invariant Features of a GMP
|
To
begin to discover the nature of GMP representations, we need to know what
features
of the flexible movement patterns remain invariant, or constant, as the
more
surface features (such as movement speed, movement amplitude, and
forces)
are altered. When movement time is altered, for example, almost every
other
aspect of the movement changes too: The forces and durations of
contractions,
the speed of the limbs, and the distances the limbs travel all can
change
markedly as the movement speeds up.
|
However,
what if some aspects of these movements could be shown to remain
constant
even though just about everything else was changing? If such a value
could
be found, scientists argued, it might indicate something fundamental about
the
structure of the GMP that serves as a basis for all of these movements, thus
providing
evidence for how motor programs are organized or represented in
long-term
memory. Such a constant value is termed an invariance, and
the most
important
invariance concerns the temporal structuring of the pattern (or the
pattern’s
“rhythm”).
|
Relative Timing
|
Rhythm,
or relative timing, is a fundamental feature of many of our daily
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activities. Of course, rhythm is critically important in such
activities as music and
dance.
But timing is also a key feature of many sporting activities (such as the
golf
swing) and work activities (e.g., typing, hammering). There is strong
evidence
to suggest that relative time is an invariant feature of the GMP. An
example
is the evidence provided in the Armstrong (1970) study, discussed in
Focus
on Research 5.3.
|
The
graph in figure 5.8 shows a sample trial in which one of
Armstrong’s (1970)
subjects
produced a pattern from memory that was made too quickly (red trace,
overall
time about 3.2 s rather than the goal movement [blue trace], to be done in
about
4.0 s). But compare the red movement pattern with the blue goal pattern in
this
figure—you will notice that the whole movement appeared
to speed up as a
unit.
That is, each of the peaks (movement reversals) occurred sooner and sooner
in
real time, but occurred at about the same time relative to the overall time
of the
pattern;
hence the term relative time is used to refer to the constant
occurrence of
these
peaks (see Gentner, 1987, or Schmidt & Lee, 2011, for more on these
issues).
|
Figure 5.8 Subjects
learned to make a timed movement of a lever with their right
arm. The goal movement pattern is depicted
by the blue line. The trace in red
represents a trial in which the movement is
made too rapidly; the error in the
timing
of the reversals increases as the movement unfolds, which is what would
happen if the red trace were simply a speeded-up
version of the blue trace.
|
Adapted
by permission from Armstrong 1970.
|
Relative
timing is the fundamental temporal structure of a movement pattern that
is
independent of its overall speed or amplitude. Relative timing represents the
movement's
fundamental “deep structure,” as opposed to the “surface” features
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seen in the easily modified alterations in movement time. This
deep temporal
organization
in movements seems to be invariant, even when the actions are
produced
at different speeds or amplitudes.
|
More
specifically, relative timing refers to the set of ratios of the durations of
several
intervals within the movement, as illustrated in figure 5.9. Consider two
hypothetical
throwing movements, with movement 1 being performed with a
shorter
movement time than movement 2. Imagine that you measure and record the
EMGs
from three of the important muscles involved in each action (in principle,
nearly
any feature of the movement could be measured). If you measure several of
these
contraction durations, you can define relative timing by a set of ratios,
each
of
which is the duration of a part of the action divided by the total duration.
For
example,
in movement 1, the ratios b/a = .40, c/a = .30, and d/a = .60 can be
calculated
from the figure. This pattern of ratios is characteristic of this throwing
movement,
describing its temporal structure relatively accurately.
|
Figure 5.9 Hypothetical relative timing of EMG traces
from three muscles for
two
hypothetical throwing movements. The relative-time ratios are computed by
dividing
the muscle EMG durations (i.e., b, c, and d) for each muscle (i.e., 1, 2,
and 3) by the overall movement time (i.e.,
a). Notice that these ratios remain
roughly constant when the movement time of
the action changes (upper versus
lower
panel).
|
Reprinted
by permission from Schmidt and Lee 2011.
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|
This set of ratios (the relative timing) stays the same for
movement 2 (even
though
the duration of movement 2 is longer), because the values of b/a, c/a, and
d/a
are the same as in movement 1. When this set of ratios is constant in two
different
movements, we say that the relative timing was invariant. Notice that
movement
2 seems to be simply an elongated (horizontally “stretched”) version
of
movement 1, with all of the temporal events occurring systematically more
slowly.
This will always be found when relative timing is invariant. According
to
the GMP theory, movement 2 was produced with a slower timing parameter
than
movement 1, so the whole movement was slowed down as a unit but its
relative
timing was preserved.
|
One
of the important principles of movement control is that, when a brief, rapid
movement
is changed in terms of the speed of the action (a fast vs. a slow throw),
the
size of the action (making your signature large or small), or the trajectory
of
the
action (throwing overarm vs. sidearm), these alterations seem to be made
with
an invariant relative timing. Relative timing is invariant across several
different
kinds of “surface” modifications, so the form of the movement is
preserved
even though the superficial features of it may change. There is some
controversy
about whether relative timing is perfectly invariant (Gentner, 1987;
Heuer,
1988), but there can be no doubt that relative timing is at least
approximately
invariant.
|
Focus on Research 5.3
|
Invariances and Parameters
|
An
important contribution to the development of the GMP theory was
made
by Armstrong (1970) in analyzing the patterns of movements that
subjects
made in one of his experiments. In Armstrong's experiment,
learners
attempted to move a lever (figure 5.8) from side to side in
such a
way
that a pattern of movement at the elbow joint (defined in space and
time)
occurred, as depicted by the blue line in figure 5.8. This
goal
movement
(blue line) had four major reversals in direction, each of
which
was to be produced at a particular time in the action, with the total
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movement occupying about 4 s.
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Armstrong
noticed that when the learner made the first reversal
movement
too quickly (red trace), the whole movement was also
done too
quickly.
Notice that the red line’s first peak (at reversal) was just a little
early
(at .66 rather than at .75). The discrepancy between the actual and
goal
reversal times increased roughly proportionally as the movement
progressed
(1.72 vs. 1.95; 2.28 vs. 2.90; and 2.94 vs. 3.59). This gives
the
impression that every aspect of the movement pattern was produced
essentially
correctly but that the entire pattern was simply run off too
quickly.
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Armstrong’s
findings provided an early impetus to the development of the
idea
that the motor program can be generalized (Schmidt, 1975). Here,
the
program controlled the relative timing of the movement reversals.
When
an early reversal appeared sooner or later than the goal time, then
all
of the subsequent reversals sped up or slowed proportionally.
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Exploring Further
|
1.
In Armstrong’s figure (figure 5.8), sketch a graph of how
you predict
an action with a 4.5 s overall movement
time would look if the
subject had preserved the same
relative-timing structure.
2.
Suppose Armstrong’s subjects had performed the pattern again, one
month after the original sessions of
practice. Which do you think
would be remembered better, the overall
timing or the relative-time
structure of the pattern? Give reasons for
your answer.
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Classes of Movements
|
You
can think of an activity like throwing as a class consisting of a nearly
infinite
number
of particular movements (e.g., throwing a lighter object overarm,
throwing
more rapidly). The theory holds that the entire class is represented by a
single
GMP, with a specific, rigidly defined relative-timing structure. This
program
can have parameters in several dimensions (e.g., movement time,
amplitude),
making possible an essentially limitless number of combinations of
specific
throwing movements, each of which contains the same relative timing.
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Locomotion represents another class of movements that could be
considered to
be
controlled by a GMP. However, the research by Shapiro and colleagues
suggests
that, in fact, there are at least two separate GMPs for gait, each with
unique
relative timings—one for walking and another for running. Note, however,
that
we can speed up and slow down either the walking or running gait
selectively
without having to abandon the GMP (see Focus on Research 5.4).
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Note
that the relative timing actually produced by a performer can be thought of
as
a kind of fingerprint unique to a particular movement class.
This pattern can
be
used to identify which of several motor programs has been executed
(Schneider
& Schmidt, 1995; Young & Schmidt, 1990). Focus on Application 5.2
provides
more examples of how our GMPs reflect other kinds of biological
“fingerprints.”
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The
relative timing of a person’s motor program for typing a name or password
has the potential to serve as
verification of identity.
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Focus on Research 5.4
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Relative Timing in Locomotion
|
Shapiro
and collaborators (1981) studied the shifts in relative timing in
locomotion.
They filmed people on a treadmill at speeds ranging from 3
to
12 kph and measured the durations of various phases of the step cycle
as
the movement speed increased. The step cycle can be separated into
four
parts, as shown in figure 5.10 a. For the right leg, the interval
between
the heel strike at the left until the leg has finished yielding
(flexing)
under the body's load is termed extension phase 2 (or E2), and
the
interval from maximum flexion until toe-off is E3; together, E2 and E3
make
up the stance phase. The interval from toe-off until maximum knee
flexion
is termed the flexion phase (F), and the interval from maximum
flexion
to heel strike is E1; together F and E1 make up the swing phase.
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Figure 5.10 One
cycle of gait can be divided into four parts, representing
the swing and stance portions (a) . These four parts of the step cycle
occupy relatively consistent relative timing
within walking and running
speeds, but change between
gaits (b) .
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Reprinted by permission from Shapiro et al. 1981.
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The
locomotion data shown in Figure
5.10b are expressed as the
proportions
of the step cycle occupied by each of the four phases; the
duration
of each phase is divided by the total step-cycle time. When the
treadmill
speed ranged from 3 to 6 kph, all subjects walked, each with a
particular
pattern of relative timing. About half of the step cycle was
occupied
by E3; about 10% of it was occupied by F and E2 each, with
about
28% occupied by E1. Notice that as speed increased from 3 to 6
kph,
there was almost no shift in the relative timing for any of the parts of
the
step cycle. When the speed was increased to 8 kph, however, where
now
all subjects were running, we see that the relative-timing pattern was
completely
different. Now E1 had the largest percentage of the step cycle
(32%),
and E2 had the smallest (15%). E3, which had the largest
proportion
of the step cycle in walking, was now intermediate, at about
28%.
But notice that as the running speed increased from 8 to 12 kph,
there
again was a tendency for these proportions to remain nearly
invariant.
|
The
interpretation is that there are two GMPs operating here—one for
walking
and one for running. Each has its own pattern of relative timing
and
is quite different from the other. When the treadmill speed increases
for
walking, the parameter values are changed, which speeds up the
movement
with the same program while maintaining the relative timing.
At
about 7 kph, a critical speed is reached, and the subject abruptly shifts
to
a running program; the relative timing of this activity is maintained
nearly
perfectly as running speed is increased further.
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Exploring Further
|
1.
Suppose that Shapiro and colleagues had found that a single GMP
controlled both the walking and
running gaits. How would the graph
in figure 5.10b have
appeared if the findings had supported this
alternative hypothetical result?
2.
Another gait that humans sometimes use is skipping. Given the
findings of Shapiro and colleagues, how
would the various parts of
the step cycle appear during skipping
slowly versus quickly?
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Focus on Application 5.2
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Relative-Timing Fingerprints
|
Identity
fraud has represented a major threat to security for years. Forging
someone’s
signature on a check and hacking into an account with
someone’s
password are just two methods used by fraudsters to get
illegal
access to wealth and information. However, the invariant features
of
one’s GMP provide an important tool to combat the problem.
|
A
person’s signature is usually considered unique and different from
anyone
else’s signature. Forging the spatial characteristics of a signature
is
not a very difficult task. All the forger needs to do is obtain the target
signature,
compare the illegal and legal signatures, and continue to
practice
by making improvements on the imperfections until a realistic
forgery
is very difficult to distinguish from the original. A password that
is
typed into an account on a computer is even easier to forge if the
fraudster
knows the characters to enter. All that is needed is to enter the
correct
sequence, and access is granted. However, relative timing is the
missing
ingredient in both cases of fraudulent information.
|
Suppose,
for example, that when you signed your name, the spatial and
temporal
recordings of each of the various loops and cursives in
producing
the letters, as well as the timing of your “t” crossings and “i”
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dottings and so on, were compared to a data bank in which a
large
number
of your previous signatures had been stored. According to GMP
theory,
the invariant characteristics of your signature would be repeated
regardless
of the tool you used to sign your name (e.g., familiar or
unfamiliar
pen), the surface on which you wrote it (e.g., paper or digital
tablet),
or the size of the writing. Moreover, the fraudster who had access
only
to the spatial characteristics of your signature would be completely
at
a loss to replicate its relative timing.
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It
is possible that typing your password also has a relative-timing
characteristic
that is uniquely yours, especially for those such as the
authors
of this book who are not trained typists. We each have our own
unique
style of typing—which letters are typically contacted with which
fingers,
how long each key is held down (dwell time), and the transition
times
that usually occur between particular letters. Once again, a data
bank
of previous executions of our passwords would give rise to a range
of
overall timings of these dwell and transition times, from which a
relative-timing
“profile” could be derived and to which the fraudster
would
not have access.
|
Fortunately
for us, these methods of using digital knowledge of our GMPs
are
now a reality. A Google search of terms such as “keystroke
dynamics”
reveals a large number of articles about the theory and
technology
underlying this security advance, as well as information about
a
growing number of security firms that are developing the industry. In
many
ways you can think of your signature and passwords as relative-
timing
“fingerprints” that are unique to you.
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Parameters Added to the GMP
|
In
the previous section we discussed some of the features of movement that
remain
the same from one time to the next—the invariant features of the GMP.
According
to the theory, surface features need to be specified each time a
movement
is performed. That is, the GMP needs to be parameterized before it
can
be executed. What are some of these parameters?
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Movement Time
|
Both
the Armstrong study (Focus on Research 5.3) and the study by Shapiro and
collaborators
(Focus on Research 5.4) provided strong evidence that overall
movement
time could be varied without affecting the relative timing of the GMP.
In
Armstrong`s study, the subject who accidentally sped up the movement pattern
still
retained that same timing of reversals in the movement. And the subjects in
the
study by Shapiro and colleagues could vary speeds of walking and running
without
disrupting the relative timing of the step cycle. This also agrees with the
common
experience that we seem to have no trouble speeding up and slowing
down
a given movement, such as throwing a ball at various speeds, or writing
more
slowly or more quickly. These findings indicate that, when movement time
is
changed, the new movement preserves the essential temporal-pattern features
of
the old movement. Therefore, both movements are represented by a common
underlying
temporal (and sequential) pattern that can be run off at different
speeds.
Therefore, overall movement time is a parameter of the GMP.
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Movement Amplitude
|
The
amplitude of movements can also be modulated easily in a way that is much
like
varying the time. For example, you can write your signature either on a check
or
five times larger on a blackboard, and in each case the signature is clearly
“yours”
(Lashley, 1942; Merton, 1972). Making this size change seems almost
trivially
easy.
|
The
handwriting phenomenon was studied more formally by Hollerbach (1978),
who
had subjects write the word “hell” in different sizes. He measured the
accelerations
of the pen (or, alternatively, the forces delivered to the pen) during
the
production of the words. These accelerations are graphed in figure 5.11.
When
the trace moves upward, this indicates acceleration (force) away from the
body;
a downward trace indicates acceleration toward the body. Of course, when
the
word is written larger, the overall magnitude of the accelerations produced
must
be larger, seen as the uniformly larger amplitudes for the larger word. But
what
is of most interest is that the temporal patterns of acceleration over time
are
almost
identical for the two words, with the accelerations having similar
modulations
in upward and downward fluctuations.
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Figure 5.11 Acceleration-time tracings of two
instances of writing the word
“hell,” once in small script (red) and again
in larger script (blue). Although the
amplitudes (which are proportional to the
forces exerted on the pen) for the two
traces
are markedly different, the temporal organization of the patterning remains
nearly the same in the
two instances.
|
Adapted
by permission from Hollerbach 1978.
|
This
leads to an observation similar to the one just made about movement time. It
is
easy to increase the amplitude of the movements by uniformly increasing the
accelerations
(forces) that are applied, while preserving their temporal
patterning.
Therefore, the same word is written with different amplitudes can be
based
on a common underlying structure that can be run off with scaled forces
that
govern the entire movement in order to produce different actions of overall
different
sizes. Therefore, overall amplitude of force is a parameter of the GMP.
|
Effectors
|
A
performer can also modulate a movement by using a different limb – and,
hence,
different muscles – to produce the action. In the signature example, writing
on
a blackboard involves very different muscles and joints than writing on a
check.
In blackboard writing, the fingers are mainly fixed, and the writing is done
with
the muscles controlling the elbow and the shoulder. In check writing the
elbow
and the shoulder are mainly fixed, and the writing is done with the muscles
controlling
the fingers. Yet the writing patterns produced are essentially the same.
This
indicates that a given pattern can be produced even when the effectors – and
the
muscles that drive them – are different.
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These
phenomena were studied by Raibert (1977), who wrote the sentence “Able
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was I ere I saw Elba” (a palindrome, spelled the same way
backward as
forward)
with different effectors (i.e., limbs). In figure 5.12, line
a shows his
writing
with the right (dominant) hand, line b with the right arm with the wrist
immobilized,
and line c with the left hand. These patterns are very similar. Even
more
remarkable is that line d was written with the pen gripped in the teeth, and
line
e used the pen taped to the foot! There are obvious similarities among the
writing
styles, and it seems clear that the same person wrote each of them, yet the
effector
system was completely different for each.
|
Figure 5.12 Five
samples of writing a palindrome by the same subject, using (A)
the dominant hand, (B) the dominant hand
with the wrist immobilized, (C) the
nondominant
hand, (D) with pen gripped by the teeth, and (E) with the pen taped
between toes of
the foot.
|
Reprinted
by permission from Raibert 1977.
|
This
all indicates that changing the limb and effector system can preserve the
essential
features of the movement pattern relatively easily. Therefore, the
selection
of effectors can be thought of as a kind of “parameter” that must be
selected
prior to action. There is some underlying temporal structure common to
these
actions, which can be run off with different effector systems while using the
same
GMP.
|
Summary of GMP Concepts
|
Some
of these elements of the theory of GMPs can be summarized as follows:
|
A
GMP underlies a class of movements and is structured in memory with a
rigidly
defined temporal organization.
This
structure is characterized by its relative timing, which can be measured
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by a set of ratios among the durations of various events in the
movement.
Variations
in movement time, movement amplitude, and the limb used
represent
the movement's surface structure, achieved by executing the action
with
different parameters, whereas relative timing represents its deep,
fundamental
structure.
Even
though a movement may be carried out with different surface features
(e.g.,
duration, amplitude), the relative timing remains invariant.
Whereas
surface features are very easy to alter by parameter adjustment, the
deeper
relative-timing structure is very difficult to alter.
|
A
particularly good way to understand the invariant features of a GMP with
certain
added parameters is to consider movement as you would the various
components
of a stereo system (see Focus on Application 5.3).
|
We
started this section on GMPs by expressing dissatisfaction with the simple
motor
program views as developed earlier in the chapter. Two issues were
considered
to be especially problematic: the storage problem and the novelty
problem.
The GMP theory provides solutions to both of these problems. For the
storage
problem, the theory holds that an infinite number of movements can be
produced
by a single GMP, so only one program needs to be stored for each class
of
movement rather than an infinite number. And for the novelty problem, the
theory
suggests that a second memory representation, a schema, is the theoretical
structure
responsible for supplying parameters needed at the time of movement
execution.
Note that, by using a parameter not used before, the person can
produce
a novel action. Much more will be said about schema development in
later
chapters. But, for now, think of the schema as a mechanism responsible for
selecting
the parameters for the chosen GMP.
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Focus on Application 5.3
|
The Stereo System Analogy
|
A
good analogy for GMPs involves the standard phonograph/stereo
system,
in which a turntable sends signals from a record into an amplifier,
whose
output is delivered to speakers. In this analogy, illustrated in the
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202
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top portion of figure
5.13, the phonograph record
itself is the GMP, and
the
speakers are the muscles and limbs. (Does anyone remember what a
record
is?) The record has all of the features of programs, such as
information
about the order of events (the guitar comes before the
harmonica),
the temporal structure among the events (i.e., the rhythm, or
relative
timing), and the relative amplitudes of the sounds (the first
drumbeat
is twice as loud as the second). This information is stored on
the
record, just as GMP theory says that the analogous information is
stored
in the program. Also, there are many different records to choose
from,
just as humans have many motor programs to choose from (e.g.,
throwing,
jumping), each stored with different kinds of information.
|
Figure 5.13 Illustration
of the stereo system analogy.
|
Notice,
though, that the record’s output is not fixed (lower portion of
figure
5.13): The speed of output
can be changed if the speed of the
turntable
is increased. Yet relative timing (rhythm) is preserved even
though
the speed of the music is increased. You can change the amplitude
of
the output by raising the volume uniformly; this increases the
amplitudes
of all the features of the sounds. Also, you have a choice of
which
effectors to use: You can switch the output from a set of speakers
in
the den to a second set of speakers in the living room; this is analogous
to
hammering either with the left hand or with the right, or with a different
hammer,
still using the same pattern. Perhaps if you think of the theory of
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GMPs in concrete terms like a stereo system, you can understand
most of
the
important features of the theory more easily. For example, when
subjects
in the study by Shapiro and colleagues switched from walking to
running
(Focus on Research 5.4), they first had to remove the walking
“record”
and replace it with a running “record.” Then they had to
parameterize
it, like setting the volume, speed, and speaker controls. This
analogy
of the GMP and its parameters to the characteristics of a stereo
system
sometimes helps people to understand the basic idea.
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Summary
|
In
very brief actions, there is no time for the system to process feedback about
errors
and to correct them. The mechanism that controls this type of behavior is
open
loop, called the “motor program.” This chapter is about motor programming
activities.
Considerable evidence supports the motor program idea: (a) Reaction
time
is longer for more complex movements; (b) complex movements can be
elicited
in their complete form by certain stimuli; (c) animals deprived of
feedback
information by deafferentation are capable of strong, relatively
effective
movements; (d) some cyclical movements in animals are controlled by
inherited
central pattern generators; and (e) a limb’s electrical muscle activity
patterns
are unaffected for 100 to 120 ms when the limb is blocked by a
mechanical
perturbation.
|
Even
though the motor program is responsible for the major events in the
movement
pattern, there is considerable interaction with sensory processes, such
as
the organization of various reflex processes to generate rapid corrections,
making
the movement flexible in the face of changing environmental demands.
Finally,
motor programs are thought to be generalized to account for a class of
actions
(such as throwing), and parameters must be supplied to define the way in
which
the pattern is to be executed (such as throwing either rapidly or slowly).
The
schema concept and how a schema is acquired with experience is discussed
extensively
in chapter 10.
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